![]() ![]() ![]() While I applaud the ridiculous number of ambulance and ring editions in this title, it feels very odd (and the only title I can think of with this emphasis on so much neckwear/ring load out) basing a build or prepping for a tough fight with armor not needing any consideration other than minimal. As it is, having the majority of unlocks both easily available at the start vendor, and now lacking set bonuses, rather detracts from generating interest in it at all. It's been some of my favorite moments solving the puzzles required to unlock some of the sets that are not actually available from the beginning, missed opportunity here - more of that tomb raider feel is always welcome in my book. The first game also had a fairly long list of cosmetic unlocks, which would have addressed the development team wanting to deviate from putting so much emphasis toward armor, or concern for players who enjoyed the cosmetic aspects. The set bonuses are no longer in game, but we're never a problem in the first title - there was always an amulet or ring workaround to deviate from heavy build flopping (with only 1/4 of the ring options I might add). It's too readily available from the start of the game to be cherished, with multiple classes unlocking instant rewards from the start vendor. I would agree with the post me, armor in its current state /feels bad. I can see the downvotes coming already ).
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