So that’s a neat touch, not least because it’s one that turns Isaac’s engineering prowess into something that actually has an impact on gameplay. Each frame lets you attach two tools, so – to take both of those examples – if you want an assault rifle with an underslung flamethrower, it’s probably possible. Want a flamethrower? Then you’ll want to swap out the military engine for something flammable. As an example, a two-handed military engine with a standard tip is an assault rifle, but replace the tip and it’s a shotgun. Pick a one-handed or two-handed frame, select what sort of thing it should fire, and then select a tip. For instance: you’re now only able to carry two weapons at a time, but you can create them from scratch. The other Big New Things – primarily weapon-crafting and side-quests – impact the game a lot more, in both positive and negative ways.
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